![]() Nor does it provide any real motivation towards completing the game. The plot's rather pointless in the end, as it just serves as a device to actually get you to move from world to world, and has no bearing on what you see, what you do, or how you react. ![]() To do so, you have to chase the bad guy through various other ages before finally cornering him for a most cold-hearted ending. The Brad Dourif character Saavedro has stolen Atrus' latest Age (loose translation: this one guy's book that also happens to be a world in and of itself), and its up to the player to get it back. ![]() Story: Apparently a really big deal, the story breaks down to nothing more than a tale of revenge. And while that sort of concept may appeal to a broader sect of people than myself, I am almost immovably certain that Myst III: Exile will not appeal to the console audience in the least. ![]() It's all about the experience of enjoying great visuals, an ethereal soundtrack, and an hour or two of cheesy FMV acting in a make-believe world. Truth be told, Myst is no more a videogame than this bottle of Calistoga that sits to my left. Take away the surrealistic still images and the enchanting soundtrack and all you had was a point and click slideshow with an occasional remedial puzzle. ![]()
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